[Energy Drink Review] RockStar Recovery

Straight from the Can:

ROCKSTAR RECOVERY is designed for those who need a strong energy boost when it counts – plus maximum recovery and hydration. B-vitamins, caffeine, electrolytes, and ROCKSTAR’s potent herbal blend are formulated to deliver that extra kick. Fully refreshing lemonade flavor made with real lemon juice, RECOVERY is smooth, powerful and easy to drink.

I generally don’t enjoy RockStar products. They are usually salty, sour, bitter messes that perform well below the standard set forth by energy drinks such as Monster. Still, when I saw Recovery’s brilliant yellow can with a flat black top and red tab, I knew I had to spend my hard-earned money on the drink so I could waste my valuable time writing a review for you guys to ignore. It’s totally worth it in the end.

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[Energy Drink Review] Rockstar Punched (Tropical Punch)

I’m not a huge fan of Rockstar at all. In fact, alongside Amp and Red Bull, Rockstar is one of my least favorite energy drink companies. Their inability to make consistently pleasing products with even a trace of quality really makes it hard for me to want to give the company my hard earned cash.

Alas, I found myself standing in line at my college eatery the other day, craving fruit punch, and I notice they have started to stock Rockstar Punched. I decided to give the drink a chance. Continue reading

[Energy Drink Review] Rockstar Energy Cola

So, on a pit stop to my local gas station I got the bright idea to splurge on some energy drinks. I looked at the cold case of Monster, Red Bull, NOS — all the usuals. But I was struck by two new cans in the mix. The folks at Rockstar Energy have launched two new energy drinks in Cola and Lemonade form. Having never had Red Bull’s soda, I thought to give this and its yellow friend a try (plus they had a coupon for fifty cents off so what the hey!). I grabbed my new drinks and drove home to eat, drink, and play Bad Company 2. Continue reading

[Game Review] Manhunt 2 (Wii)

manhunt_2_wii_box_artSystem: Wii (Also on PS2, PSP, PC)
Developer: Rockstar Toronto/Rockstar London
Publisher: Rockstar Games
Genre: Stealth/Action

I’m a video game elitist. I’m picky about the games I play, and I’m extremely particular about games I enjoy. Oftentimes I feel like games are TOO complicated and complex for me to enjoy. I get lost, and not in the good way, between missions and tasks and side missions and side tasks that I never feel like I’m progressing enough in the game to warrant the amount of time I invest into the game. You fly through the first couple of missions, feeling good, and then all of a sudden you end up between 30% and 60% completed before you really hit the wall, where the game becomes a chore rather than entertaining.

Manhunt 2 centers around Danny Lamb, an escapee from a mental hospital, and his pursuit of the truth. Now, I didn’t play Manhunt so I probably missed a lot of backstory because of that, and perhaps that actually allows me to enjoy the game enough for what it is. I have no expectations from the previous game for the sequel to live up to. Continue reading

[Game News] GTA: Chinatown Wars Loses DS Exclusivity, Heads to PSP

A short while ago we posted a review of Grand Theft Auto: Chinatown Wars, the first game in Rockstar’s renowned open world franchise to come to the Nintendo DS, and it was exclusive to boot. Emphasis on the word was.

gtachinatownwarspspIn a strange out-of-nowhere move, Rockstar has announced that they will be taking the critically acclaimed DS game to the PSP. I am almost positive that this decision was made the game’s disappointingly low sales numbers, but I’m not sure the game is going to do any better on the PSP. Continue reading

Grand Theft Auto: Chinatown Wars (Game Review)

Overview:

System: Nintendo DS (Exclusive)
Developer: Rockstar Leeds
Publisher: Rockstar Games
Genre: Action/Sandbox

CTW_FOB_4

“Grand Theft Auto on the DS!? Psh, yeah right, have fun with that. lolololol”

This is what many “hardcore” gamers are saying about Rockstar’s latest GTA adventure, Chinatown Wars. It’s an all too common belief that an open-world Sandbox game like Grand Theft Auto has no chance of being anything other than a miserable experience on the Nintendo DS, especially when the games turned out lackluster on the PSP, a far more powerful handheld system capable of rendering graphics far superior than Nintendo’s little handheld that could. In the eyes of the masses, there is no way a Grand Theft Auto game could be a rewarding experience on the Nintendo DS.

The masses are sadly mistaken. Grand Theft Auto: Chinatown Wars is leagues above the disappointing PSP efforts, despite the lack of graphical power, and is more than worthy of your time and money. Chinatown Wars is a full-featured GTA adventure that packs the same masterful storytelling and thrilling gameplay you’ve come to expect from the series into a single cartridge, and it manages to throw in several new features than enhance the series as well as put this at the top of the Nintendo DS’s library.

Review:

In GTA: CW players take control of Huang Lee, the rich and spoiled son of a prestigious Triad boss who is mysteriously murdered by a group of unknowns. It is now Lee’s responsibility to deliver his father’s most prized possession, an ancient sword which was won in a paltry card game, to his Uncle in Liberty City. Upon arrival Lee is ambushed, shot, robbed, and dumped into the river. From here the story is pretty straight-forward with a few twists and humps that keep you guessing, but nothing that will blow your mind.

The story itself is pretty solid. Dialogue can range from absolutely hilarious to slightly boring, but there is always a light-hearted feel to it that keeps the game from being too serious, which is always a good thing in GTA games. You’ll meet an exceptionally strange cast of characters that make you feel like Huang is the only semi-normal person in the Triad underground of Liberty City.

The thing that makes Chinatown Wars such an absolute blast is the gameplay. Its controls handle almost exactly like the console counterparts which is astonishing. Rockstar really poured a ton of effort into creating a “real” GTA game on the DS and it shows.

Perhaps the biggest and most addictive element of GTA: Cinatown Wars is the ability to peddle drugs at your own free will. Making money while risking a prison sentence has never been this fun. Running from dealer to dealer to stock up on your stock while selling to other gangs who pay more for your crop can quickly become your main activity in this title. And it’s easy to put the money to use buying up the various safehouses throughout Liberty City since the entire metropolis is unlocked right from the get go.

But managing an entire drug empire on your own would get a little overwhelming without some kind of assistance. That’s where the PDA comes in. It handles absolutely everything. Email, GPS navigation, drug connections, and buying up ammo and arms from the Ammu-Nation are just a few of the services your PDA provides. And its slick interface will make you wish the DS was a real gadget that could do all those things in real life because Rockstar was able to make it function in such an amazing and believable manner.

One more awesome innovation is one that could only be done on the DS–touch screen mini games. You still have mini missions like Rampage and Rescue at your disposal, but now some of the most boring tasks are made fresh and fun since they are now handled through touch screen interactivity. Hot-wiring cars, defusing bombs, filling up Molotov cocktails, and even bashing out the window of a car you accidentally (or purposely) drove off of a ramp into the bay are just a few examples of things that are handled through the touch screen. They aren’t necessary by any means, but they are fun and give the game a bit more personality.

grand-theft-auto-chinatown-wars-graphicsThe only problem with the controls is that the lack of analog input makes moving feel a bit stiff. The D-Pad works fine, but it’ll take a little getting used to before you can maneuver as comfortably as possible. The lack of an analog stick also hinders your ability to drive as accurately as you could, but the game has an awesome feature that automatically aligns your car with the road so you’re not constantly tapping left or right on the d-pad trying to straighten yourself out. Alas this is more of a problem with the DS than it is a problem with the game, so it really is invalid to rating this software, it’s just something you’ll notice.

The game’s visuals are far better than I had ever thought they’d look. Sure, the game is no Dementium, but keep in mind all of the land this game has to cover. Miles and miles and miles more of city, country, and ocean span across the cartridge and are all loaded without slow down or graphical lag without loading screens. This is a fact  that makes the DS rendition of GTA an absolute technical marvel.

The game does revert back to the series’ roots and take on a birds’ eye view of the playfield, and this is a truth that morons criticize about the game. It plays excellent, the top-down view works great, and it looks fantastic. I honestly believe that the only people griping about the game’s top-down perspective or the un-detailed graphics are either Sony fanboys or idiots who haven’t played the game.

Cut-scenes are played out through comic book-like pictures with the occasional motion–a wink of the eye or a nod of the head. I would have much preferred full-motion cut scenes, but we are talking about a DS game here. I keep forgetting that when looking at everything else this game has to offer.

GTA’s audio design has always been one of it’s fine points. The fine crunch of bones under a tire. The random shouting of prostitutes and pimps as you drive by. The sounds of gun shots tearing through a rival gang member’s flesh. Ahh, it’s brilliant.

grand-theft-auto-chinatown-warsChinatown Wars is no exception. Weapons, the engines of cars, the sounds of innocent bodies slamming against the hood of your car, everything is recorded in detail. There are a few sacrifices that had to be made to fit the game onto a DS cartridge, though.

For instance, remember how I told you the cut-scenes were played out through pictures? There is also no voice acting. All dialogue must be read, which is perfectly acceptable for a DS game and I am not whining about it, but it makes some of the more subtle humor in the witty dialogue harder to catch than having the script read by voice actors.

Some other minor complaints include the generic music. I know that Chinatown Wars obviously had no where near the budget of its console-based brethren, but the music in the game is just plain annoying. I always find myself turning the radio off immediately after entering a vehicle.

And one more thing some picky people might notice is that all vehicles have the same horn. Cars, motorcycles, boats. They are all the same.

As far as entertainment value is concerned, GTA has the potential to be an 80+ hour game if you’ll let it. Getting lost in side missions and paying close attention to your drug dealings, local multiplayer, detailed stat tracking, plenty of weapons, miles of city to explore, and this is all on top of the 15-20 hour campaign mode. Easily worth the 30 smacks you’ll lay down for it.

Final Words:

Grand Theft Auto: Chinatown Wars is not only good on the DS, it’s as good as any of the console offerings and a far better experience than any GTA games for the PSP. A deep, clever and epic storyline unfolds as you build a drug empire and adventure through a huge city, all while working your way up through the Triad ranks.

GTA: Chinatown Wars is a huge game and I know I left a ton of information out of this review. There is just too much for me to cover. Hell, there is too much for anyone to cover, really. Just take my word for it, if you are the kind of person who loves deep and involving games with addictive gameplay, great stories, and tons of entertainment value then this game is for you. Pick it up and see for yourself how much there is in this game to love.

Pros

  • It’s a real GTA game. On the DS
  • Peddling drugs to buy safe houses
  • The story lasts a minimum of around 2o hours. And that’s before you factor in anything else
  • Local and online Multiplayer modes
  • A technical marvel

Cons

  • Turn the radio off!
  • Cut-scenes would’ve been much better with voice acting

Score: 9.2/10 (Amazing)

Gameplay: 9.75/10 (Amazingly deep. They took the console GTA experience and put it on the DS)
Graphics:
9.0/10 (An absolute marvel. Runs smooth and has no load screens while adventuring)
Audio: 8.25/10 (Annoying and generic music on the radio. But everything else is done great. No voice acting)
Entertainment Value: 9.75/10 (So much to do!)