[Game Review] Toy Soldiers (Xbox Live)

System: Xbox Live Arcade (Exclusive)
Developer:
Signal Studios
Publisher:
Microsoft
Genre:
Tower Defense

This year has seen the release of some crazy things for the Xbox Live arcade market. Indie games, puzzle games, 2-d games, you name it they’ve probably got it. One game that really caught my eye was Signal Studio’s Toy Soldiers.

Released at the beginning of March, Toy Soldiers brought a handful of achievements and a few nifty avatar items (if those are your thing) along with a rather easy to play and mindlessly fun game.

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[Game Review] Geometry Wars: Galaxies (Wii)

geometrywarsgalaxieswiiSystem: Wii (Also on DS)
Developer: Kuju Entertainment/Bizarre Creations
Publisher: Sierra
Genre: Arcade Shooter

Judging a book (rather, a game) by its cover can sometimes be a big mistake. I’m sure I’ve missed out on some quality games in my life because I walked passed it on the shelf and thought it looked lame, pedestrian, or not worth my money. Just looking at the case for this game, I would’ve initially passed up on it because it just doesn’t look that interesting. I flip the case over, and it doesn’t really sound that interesting. But luckily, I’m not paying to rent this game (because my esteemed leader Zac just let me borrow it). Continue reading

Review: The House of the Dead: Overkill (Wii)

Overview:

System: Wii Exclusive
Developer: Headstrong Games
Publisher: Sega
Genre: Arcade Shooter

thehouseofthedeadoverkill

Overkill is the newest entry in the famous House of the Dead light-gun arcade games and the second House of the Dead game to grace Nintendo’s little white box. The first was House of the Dead 2 & 3 Return, a retread of, you guessed it, the second and third games in the series on one disc. Overkill is an all new offering from a new developer with a new style and attitude. But how does it stack up against its legendary arcade predecessors?

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Retro-Review: Frogger (Arcade)

frogger arcade originalOverview:

Frogger was one of the biggest names in the gaming industry back in the day, and it still is to some extent. The simple concept of guiding a busy little froggy from point A to point B without being squished, getting eaten, or drowning in a river was one that proved to be rather addictive and claimed more than it’s fair share of quarters. That was when arcades were still the cool place to hang out, back before LAN parties, the internet, and socially inept fat kids with acne and gland disorders ruled the gaming landscape. Well, those fat kids existed, but not internet.

Anyway, I thought it might be fun to take a look way back at one of the biggest names in the arcade industry and one that held influence for years after the first quarter was dropped into it’s metallic guts. Enjoy!

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