[Game Review] Kid Icarus: Uprising (Nintendo 3DS)

Kid Icarus UprisingFor years now, rumors have been running rampant about a radical revival for one of Nintendo’s forgotten franchises. Most of it stemming from the hopeful wishing and constant speculation of a select few big time video game journalists, the rumor mill was almost constantly buzzing with talk of Kid Icarus making a comeback every time the Big N announced it would be revealing any kind of news.

The reason for this is very unclear to me, because I’ve always felt that both the original Kid Icarus for NES sucked pretty hard. Frustrating controls and garbage gameplay mechanics really irritated me every single time I tried to play it. Maybe it was just the fact that I sucked really bad at it, but for whatever reason I just hated the original. So why would anyone want the franchise to make a return?

Luckily, when it was finally confirmed and shown off for the first time, the painfully boring vertical tower climbing gameplay mechanics of the past looked to be completely thrown away in favor of radical aerial combat and action-heavy ground battle segments. For the first time in my life, I was excited for Kid Icarus. And now that the finished game is finally available for the Nintendo 3DS, I am happy to say that it doesn’t disappoint.

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