Movie News: Star Trek Put to the Scientific Test

Phil Plait, a self-proclaimed Trekkie and creator of the popular Discover Magazine blog Bad Astronomy, has recently analyzed several different scenes from Star Trek. Several events are debunked as false statements pressed forward by the Hollywood startrekpostermachine, which might just break your geeky heart if you believe everything in the Star Trek universe is fact, but it’s an absolutely great and entertaining read and I highly recommend you all check it out. Find it here.

And as a quick side note, I watched the film the other night and was absolutely blown away. I haven’t decided if I should review the theatrical release or wait until the Blu Ray release, so maybe you guys can make up my mind. Let me know in the comments section.

Food News: Volcano Taco Returning May 14th, Bringing Friends

I loved the Volcano Taco with a passion burning hotter than even the spicy sauce that tops the delicious morsel, and I have shed a single tear every night since its mysterious disappearance from the Taco Bell menu. But thankfully my tear ducts are in for a rest, because our good friends over at Grub Grade just pointed out that the Volcano Taco is coming back on May 14th and plans to bring some friends with it!

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So far we only know for sure that the Volcano Taco and a Volcano Double Cheesy Beef Burrito will be part of the new menu’s lineup but there are rumors and speculation that suggest the Volcano Crunchwrap, and perhaps Volcano Nachos will join them. We’ll just have to wait a few more short days to see, and you bet your spicy red shell Everyview will have reviews of whatever is available on day one, including a re-review of the Volcano Taco.

Check out Grub Grade’s full report here.

Game News: Dead Rising 2 Means Dead Rising Reviews Soon!

In honor of Dead Rising 2 finally being revealed and looking so effing awesome I’ve decided to bring you guys three special reviews before it launches. The first and most obvious is a review for the original Xbox 360 hit, Dead Rising. After that I’ll be taking a look at Dead Rising: Chop ’til You Drop, the Wii exclusive remake of the original. Lastly I’ll bring all of you BlackBerry owners a review of Dead Rising Mobile on the BlackBerry Curve.

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After all of those are finally published you’ll know Dead Rising 2 is closer than ever before, and that means you should squeal like you’ve got Swine Flu. Anyway, keep an eye out for some awesome Zombie Genocide action in the coming weeks right here on Everyview!

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Looks hella purdy, eh?

Mitch Hedberg: “Do You Believe In Gosh?” (Album Review)

Overview:

Mitch Hedberg, a cult icon in the world of stand-up comedy, was one of the truly great and original voices of his time. His innovative and hilarious style essentially made him peerless; making his death of a drug overdose on March 29, 2005 all the sadder. Prior to his death he was performing new material that he eventually hoped to turn into a third full-length album. Clips from various  gigs at The Improv in Ontario, California, recorded in January of 05, were spliced together and the album “Do You Believe In Gosh?” was born. Though not a completed work, the album at least gives a respectable farewell to a man who was more than deserving of the title of comedic genius.

Review:

goshIt should be stated up front that much of the material on this album is rough. Had he not been killed this would have been a very disappointing development, but since tragedy did strike, it actually proves to be quite endearing to hear him on stage doing what he does best with great enthusiasm so close to the time of his death. He even has fun with his unfinished material. After a joke basically deteriorates into nothing he says “I gotta work on that, but trust me, it’s so fucking funny. Go into my head and come back out and tell me I’m wrong.”

Despite the unpolished feel of the show, there are moments of sheer brilliance. Whether it’s his rapid-fire one-liners (highlights include, “I can read minds, but it’s pointless because I’m illiterate,” and “I walked by a record store and the sign out front said they specialized in hard to find records and tapes; nothing was alphabetized!”) or more drawn out material (the best joke of the disc is a story about Lola, a girl without arms who doesn’t know the meaning of can’t) there are several moments on “Gosh” that are  as funny as funny gets.

Also strong as ever is Hedberg’s impeccable delivery. If 99% of the world’s population uttered the phrase “I would imagine the inside of a bottle of cleaning fluid is fucking clean,” it wouldn’t even sound like a joke. Yet when those words are uttered by Mitch Hedberg, they are hilarious.

Final Words:

When someone dies of “multiple drug toxicity,” it creates an image of them lying sprawled out in a dark room, completely sheltered from the world waiting for death. It was great to hear that two months before his death, this was not an accurate image of Hedberg. It’s fantastic to hear the enthusiasm he has for performing shine through even as he was about to meet his demise. He even sort of cornily, but endearingly, states at one point on this album, “I try not to smile on stage but it’s fun. Performing’s fun.”

Though he wasn’t exactly a household name (because as he put it, “most of my fans live in apartments”) there is a real timeless quality to Mitch Hedberg that should secure him a devoted following for years to come. I will state, however, if you are new to his material, “Do You Believe In Gosh?” is not the album to start with. Rather, you should first seek out his previous, more well-defined albums “Strategic Grill Locations” and “Mitch All Together.” But if you are an established fan, this album is a very worthy companion to his past work. The only disappointment is that he didn’t survive long enough to finish it.

Pros

  • Funny
  • Infectious
  • A strong testament to Hedberg’s memory

Cons

  • Unpolished
  • The rough edges prove to be a sad testament to his death

Score: 8/10

Material: 8.0/10 (Would have definitely been stronger had he had time to smooth over the rough patches, but still funny.)
Delivery: 9.0/10 (Possessed the ability to make one laugh at almost nothing.)
Originality: 9.0/10 (Hard to pinpoint anyone like him.)
His Death: 0/10 (I can think of no living comic funnier than him and it’s a shame he’s not still around.)

Pringles Restaurant Cravers: Mexican Layered Dip (Food Review)

Overview:

Everyone loves to dine at the fanciest, highest quality restaurants in town, but not everyone can afford it. So while the ritziest bastards are out having a blast at the local 5-star, you’re at home munching on bologna and cheese with a side of chips. But how jealous would your rich neighbors be if they knew you were able to enjoy the same exquisite flavor as their $26 appetizer in the form of a $1.50 can of potato-based snacks?

That’s the concept behind the newest line of Pringles products: Restaurant Cravers. Take the flavor or exquisite dining appetizers and, somehow, pack it in to a single can for everyone to enjoy. Think Doritos Late Nights, only no where near as good.

Review:

pringles-mexican-layered-dip-restaurant-cravers-super-stackI’ve never been a huge fan of Pringles, save a few flavors like Cheese and Pizza, with the occasional Sour Cream and Onion. They all just taste the same, you know? That and the fact that you can never get the last quarter of the stack of chips out because your hands are too damn big. Stupid can.

Anyway, I had heard some rumblings about how these products were supposed to be a lot like the Doritos Late Night chips, and since I love those with a passion that burns hotter than.. well, something really hot, I figured I’d give these a shot.

I grabbed a can of these while roaming the aisles at the grocery store in which I serve as an indentured servant (employee, slave, hostage, sex toy. Whatever you want to call it, it’s all the same to them) after clocking out for one of my few short breaks throughout the day. I took them upstairs and popped the top, not being able to control my anxiety for what I thought would be another amazing miracle chip.

I raised the cardboard cylinder to my nose, taking in a deep sampling of… cardboard. Damn can ruins everything. Shifting focus from aromatic sensation to flavor pleasure, I popped a couple in my mouth, drenching my shirt in crumbs as I chewed the stack of 5 crisps.

Disappointment.

But don’t get me wrong, these do taste a lot closer to Mexican Dip than you might think, it just takes several handfuls of conformatively-shaped crisps for it to start to hit you. At first you’ll think these are just another Pringles chip, one that tastes like the vast majority of the other flavors. Keep eating and you’ll soon realize your pallet has changed its mind, almost like it has accepted what it is eating. That’s when you start to taste, most notably, the olive with a slight rumbling of what could be backed beans and sour cream in the background.

Satisfaction!

Though it is slight, you’ll appreciate these new Pringles for being unique and having a distinct flavor that, more closely than not, reflects its name. As far as being compared to Late Night Doritos? No, gtfo of my house.

Final Words:

All in all I was pleasantly surprised with the Mexican Layered Dip flavor of Pringle’s Restaurant Cravers series. I feel, however, that they are destined to drown in the vast ocean of other flavors that exists on the Pringles shelf in every convenience store, which is a real shame considering they are a lot better than a lot of the other flavors that are out there. Not to mention they are about 50 cents or so more expensive than the others. No college kid is going to waste booze money on that.

And the stupid cans!

If you’re looking for miracle chips that taste like what they claim to be, stick to your Tacos at Midnight. Those are easily the best potato chips ever.

And to hold you over until we get to take a look at the other flavors, our friends over at The Impulsive Buy reviewed the Onion Blossom flavor.

Pros

  • Tastes a lot like a Layered Dip after you eat a few
  • Pringles are the funnest chips to eat thanks to their mass-produced shape

Cons

  • The taste of black olives is a little overpowering compared to the other flavors that should be present
  • Seriously, Pringles cans can burn in hell.

Score: 7.25/10 (Not bad)

Aroma: 7.0/10 (Smells like cardboard thanks to that damn cylindrical prison the crisps are forced to reside in)
Flavor: 7.75/10 (After a few crisps you’ll start to notice the flavor of olives and some other dip ingredients)
Value:
7.0/10 (More expensive than your standard Pringles, but not absurd)

Weekly Recap for May 4th – 9th

Here’s a list of this week’s posts with links backs in case you missed anything. Enjoy!

There you go guys, and as always, keep reading Everyview!

Grand Theft Auto: Chinatown Wars (Game Review)

Overview:

System: Nintendo DS (Exclusive)
Developer: Rockstar Leeds
Publisher: Rockstar Games
Genre: Action/Sandbox

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“Grand Theft Auto on the DS!? Psh, yeah right, have fun with that. lolololol”

This is what many “hardcore” gamers are saying about Rockstar’s latest GTA adventure, Chinatown Wars. It’s an all too common belief that an open-world Sandbox game like Grand Theft Auto has no chance of being anything other than a miserable experience on the Nintendo DS, especially when the games turned out lackluster on the PSP, a far more powerful handheld system capable of rendering graphics far superior than Nintendo’s little handheld that could. In the eyes of the masses, there is no way a Grand Theft Auto game could be a rewarding experience on the Nintendo DS.

The masses are sadly mistaken. Grand Theft Auto: Chinatown Wars is leagues above the disappointing PSP efforts, despite the lack of graphical power, and is more than worthy of your time and money. Chinatown Wars is a full-featured GTA adventure that packs the same masterful storytelling and thrilling gameplay you’ve come to expect from the series into a single cartridge, and it manages to throw in several new features than enhance the series as well as put this at the top of the Nintendo DS’s library.

Review:

In GTA: CW players take control of Huang Lee, the rich and spoiled son of a prestigious Triad boss who is mysteriously murdered by a group of unknowns. It is now Lee’s responsibility to deliver his father’s most prized possession, an ancient sword which was won in a paltry card game, to his Uncle in Liberty City. Upon arrival Lee is ambushed, shot, robbed, and dumped into the river. From here the story is pretty straight-forward with a few twists and humps that keep you guessing, but nothing that will blow your mind.

The story itself is pretty solid. Dialogue can range from absolutely hilarious to slightly boring, but there is always a light-hearted feel to it that keeps the game from being too serious, which is always a good thing in GTA games. You’ll meet an exceptionally strange cast of characters that make you feel like Huang is the only semi-normal person in the Triad underground of Liberty City.

The thing that makes Chinatown Wars such an absolute blast is the gameplay. Its controls handle almost exactly like the console counterparts which is astonishing. Rockstar really poured a ton of effort into creating a “real” GTA game on the DS and it shows.

Perhaps the biggest and most addictive element of GTA: Cinatown Wars is the ability to peddle drugs at your own free will. Making money while risking a prison sentence has never been this fun. Running from dealer to dealer to stock up on your stock while selling to other gangs who pay more for your crop can quickly become your main activity in this title. And it’s easy to put the money to use buying up the various safehouses throughout Liberty City since the entire metropolis is unlocked right from the get go.

But managing an entire drug empire on your own would get a little overwhelming without some kind of assistance. That’s where the PDA comes in. It handles absolutely everything. Email, GPS navigation, drug connections, and buying up ammo and arms from the Ammu-Nation are just a few of the services your PDA provides. And its slick interface will make you wish the DS was a real gadget that could do all those things in real life because Rockstar was able to make it function in such an amazing and believable manner.

One more awesome innovation is one that could only be done on the DS–touch screen mini games. You still have mini missions like Rampage and Rescue at your disposal, but now some of the most boring tasks are made fresh and fun since they are now handled through touch screen interactivity. Hot-wiring cars, defusing bombs, filling up Molotov cocktails, and even bashing out the window of a car you accidentally (or purposely) drove off of a ramp into the bay are just a few examples of things that are handled through the touch screen. They aren’t necessary by any means, but they are fun and give the game a bit more personality.

grand-theft-auto-chinatown-wars-graphicsThe only problem with the controls is that the lack of analog input makes moving feel a bit stiff. The D-Pad works fine, but it’ll take a little getting used to before you can maneuver as comfortably as possible. The lack of an analog stick also hinders your ability to drive as accurately as you could, but the game has an awesome feature that automatically aligns your car with the road so you’re not constantly tapping left or right on the d-pad trying to straighten yourself out. Alas this is more of a problem with the DS than it is a problem with the game, so it really is invalid to rating this software, it’s just something you’ll notice.

The game’s visuals are far better than I had ever thought they’d look. Sure, the game is no Dementium, but keep in mind all of the land this game has to cover. Miles and miles and miles more of city, country, and ocean span across the cartridge and are all loaded without slow down or graphical lag without loading screens. This is a fact  that makes the DS rendition of GTA an absolute technical marvel.

The game does revert back to the series’ roots and take on a birds’ eye view of the playfield, and this is a truth that morons criticize about the game. It plays excellent, the top-down view works great, and it looks fantastic. I honestly believe that the only people griping about the game’s top-down perspective or the un-detailed graphics are either Sony fanboys or idiots who haven’t played the game.

Cut-scenes are played out through comic book-like pictures with the occasional motion–a wink of the eye or a nod of the head. I would have much preferred full-motion cut scenes, but we are talking about a DS game here. I keep forgetting that when looking at everything else this game has to offer.

GTA’s audio design has always been one of it’s fine points. The fine crunch of bones under a tire. The random shouting of prostitutes and pimps as you drive by. The sounds of gun shots tearing through a rival gang member’s flesh. Ahh, it’s brilliant.

grand-theft-auto-chinatown-warsChinatown Wars is no exception. Weapons, the engines of cars, the sounds of innocent bodies slamming against the hood of your car, everything is recorded in detail. There are a few sacrifices that had to be made to fit the game onto a DS cartridge, though.

For instance, remember how I told you the cut-scenes were played out through pictures? There is also no voice acting. All dialogue must be read, which is perfectly acceptable for a DS game and I am not whining about it, but it makes some of the more subtle humor in the witty dialogue harder to catch than having the script read by voice actors.

Some other minor complaints include the generic music. I know that Chinatown Wars obviously had no where near the budget of its console-based brethren, but the music in the game is just plain annoying. I always find myself turning the radio off immediately after entering a vehicle.

And one more thing some picky people might notice is that all vehicles have the same horn. Cars, motorcycles, boats. They are all the same.

As far as entertainment value is concerned, GTA has the potential to be an 80+ hour game if you’ll let it. Getting lost in side missions and paying close attention to your drug dealings, local multiplayer, detailed stat tracking, plenty of weapons, miles of city to explore, and this is all on top of the 15-20 hour campaign mode. Easily worth the 30 smacks you’ll lay down for it.

Final Words:

Grand Theft Auto: Chinatown Wars is not only good on the DS, it’s as good as any of the console offerings and a far better experience than any GTA games for the PSP. A deep, clever and epic storyline unfolds as you build a drug empire and adventure through a huge city, all while working your way up through the Triad ranks.

GTA: Chinatown Wars is a huge game and I know I left a ton of information out of this review. There is just too much for me to cover. Hell, there is too much for anyone to cover, really. Just take my word for it, if you are the kind of person who loves deep and involving games with addictive gameplay, great stories, and tons of entertainment value then this game is for you. Pick it up and see for yourself how much there is in this game to love.

Pros

  • It’s a real GTA game. On the DS
  • Peddling drugs to buy safe houses
  • The story lasts a minimum of around 2o hours. And that’s before you factor in anything else
  • Local and online Multiplayer modes
  • A technical marvel

Cons

  • Turn the radio off!
  • Cut-scenes would’ve been much better with voice acting

Score: 9.2/10 (Amazing)

Gameplay: 9.75/10 (Amazingly deep. They took the console GTA experience and put it on the DS)
Graphics:
9.0/10 (An absolute marvel. Runs smooth and has no load screens while adventuring)
Audio: 8.25/10 (Annoying and generic music on the radio. But everything else is done great. No voice acting)
Entertainment Value: 9.75/10 (So much to do!)

What do YOU Want to Read in Our Interview with TheSpeedGamers?

We here at Everyview like pleasing our readers the best we can, though we do an admittedly poor job of it. That’s why I’m coming to YOU, the Everyview reader, to tell me exactly what YOU want to be asked in our upcoming Interview with TheSpeedGamers.

Who do you want me to talk to? What do you want me to ask? Anything you can think of. We’ve only got until around Tuesday the 12th to get something together, so hurry up and get your requests posted in the comments section below!

“Resident Evil: Zero Hour” by S.D. Perry (Book Review)

Overview:

As far as I’m concerned, the Resident Evil series has one of the most engaging stories of any gaming franchise around. The characters and settings are always growing and evolving into something bigger and better, the plot is gripping and enthralling. Oh, and there are zombies. Once you enter the Resident Evil universe you will never want to leave, all thanks to the beloved and believable cast of characters and interesting plot. But a video game can only tell a story in a certain level of depth and detail.

resident-evil-zero-hour-bookEnter the Resident Evil novels published by Pocket Star Books and written by S.D. Perry, best known for her work on the Star Trek novels. There are six volumes in all, ranging from 0 – 5 and chronicling the story from Resident Evil Zero all the way through Code: Veronica far more in-depth than the games would ever allow. Resident Evil: Zero Hour, the topic of this review, is the novelization of, you guessed it, Resident Evil Zero, the series prequel which tells the story of the first foray into the Arklay Mountains by the S.T.A.R.S. Bravo Team. Continue reading