Ever since the Wii was announced, gamers have been dreaming of using their Wiimote to control a sword. Picking up on that early anticipation, Ubisoft started development of a game called Red Steel. The title was a Wii exclusive first-person shooter, built from the ground up for the system, where players could not only blast foes into oblivion, but they were also given the ability duke it out in one-on-one sword fights. Nintendo fans were ecstatic.
But when the game finally arrived right next to the Wii hardware, it was just plain awful. The controls were painful, the story was bad, there was no online multiplayer, and worst of all the swordplay was atrocious. It was nothing like Wii gamers had hoped it would be. Now Ubisoft is back with Red Steel 2, a dramatic reboot of the entire series, ditching anything that would relate it to the first game besides the namesake. This time around, the game kicks ass.